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May 2008 (work in progress, CGTalk challenge HCM #14) Maya and Zbrush model. Used Maya for the base mesh, ZBrush 3.1 for sculpting. Based on Data from Star Trek, CGTalk challenge entry. 4 weeks from base to current state (images of process below). Work in progress thread can be located at this link. ![]() March 2008 (work in progress) ![]() XSI, Maya and Zbrush model. Used XSI for the base mesh, rigged and posed with Maya 2008, ZBrush 3.1 for sculpting. Original concept, competition entry. 3 weeks from concept to current state (images of process below - rig, 10k tri base mesh, normal mapped 120k tri model) ![]() ![]() ![]() 2007 VFS Demo Reel download This reel was completed within my
last six months in the Vancouver Film School year-long 3D
animation and visual effects program. Software used: Softimage XSI, Adobe Photoshop, Mudbox, Adobe Premiere, Adobe After Effects. Wireframes and shaded views ![]() ![]() About me: I was born and raised in
Southeast Asia. After extensive travel in Asia and Europe I immigrated to
Canada where I currently reside on the west coast. My educational
background is in archaeology/anthropology, the fine arts and
modeling/animation. I have an avid interest in video games, foreign
languages and science fiction, and am currently in the market for
modeling/texturing employment. Other Work : Life drawings (5-30 minute studies) |